This sounds good on paper, but in practice the damage and healing from the mines are very minor at their base charge. It shoots out mines that can be charged up, that poison zeds and heal any players when they explode, which is done either on contact with a Zed or with the weapon's alt-fire. The Mine Reconstructor is arguably the most clunky and awkward weapon to use in the game.Like the Minigun, the Tidal Terror update worked to try to at least salvage the Masterkey by speeding up its animations and firing speed, while also decreasing its spread somewhat. Not helping is that the weapon itself is ugly as sin and its animations are of noticeably lower quality compared to everything else in the game, standing out even with the game's already poor standard for DLC weapons with new animations. Unfortunately, the Masterkey's fire rate is far too slow to be of any use. That alone wouldn't be bad if its shotgun made up for that. The FAMAS Masterkey is hated for only being able to fire in bursts, as opposed to controlled semi/full auto for other Commando weapons.2022's Tidal Terror update took steps to fix it by reducing its massive penalties to movement speed and increasing the speed of reloading, equipping it or putting it away. Ultimately, picking any of the other weapons such as the AK-12, FN FAL, SCAR and HMTech-401 is more practical for multiplayer matches. Finally its weight of 10 KG prohibits any Commando weapons for secondary/backup use except the AR-15 and L85. It also has a rather low mag size of just 90 rounds, which can be increased but at the cost of either faster reload speed (and the default speed for the weapon is sluggish) or loss of extra damage (which on Suicidal and Hell on Earth is considered a must-pick). It slows down the Commando and lowers the aim sensitivity when fired, making them easy prey for stalkers and crawlers to sneak up on and makes it suicidal to use against any of the bosses. It can be of great use when doing SYG objectives with its fast rate of fire, but during normal waves especially on the higher difficulties its issues become apparent. The Minigun, a DLC weapon, is considered to be lackluster for a multitude of reasons.Generally not to be used except for completing daily challenges. Upgrading the Tommy Gun is preferable to using the Stoner LMG, as while it does have clearer sights (though there are very few weapons that don't) and slightly higher magazine capacity than the Tommy Gun, it also has lower damage without upgrades, fewer opportunities to upgrade given its higher tier (which also exacerbates the damage issue), and far slower reload time (which, compared to the Tommy Gun, translates to lower average DPS). The Stoner LMG, especially after the ability to upgrade weapons was introduced.Thanks to these changes, the L85 is now a solid full-auto backup weapon to the Commando's high-tier firearms. Eventually the Dystopian Devastation update in 2021 gave it a well-needed buff, reducing its weight to 5 KG and increasing the damage to 32 instead of 30 (at the cost of less ammo on purchase and a higher cost to refill it).With the Tommy Gun's addition to the game in Christmas of 2018, the L85 ultimately lost much reason to be purchased, as its direct competitor offers an even higher mag size (although the Tommy Gun's sights are worse compared to even the AR-15's iron sights, much less the L85's holographic sight). While the L85 had its upsides, such as 50% higher mag capacity, full auto instead of burst-fire, a simpler to use holographic sight and more reserve ammo available, most Commandos preferred to keep their AR-15 and go straight for the tier 3 weapons that include the AK-12, MKB and M16. Its damage was the same as the AR-15 and thus took no less bullets to kill zeds, while also costing 650 dosh. The L85 was, after one point in 2016, considered a pointless weapon to purchase.While it's not a bad weapon per se, many Commando players just opt to swap it for a better gun as soon as possible. It also suffers with somewhat cluttered sights that, while good enough for hitting precision shots, are bad at having any sort of peripheral vision around your target. The AR-15 Varmint Rifle, the Commando's starting weapon, pales in comparison to other, more powerful assault rifles - its main disadvantage lies in its inability to fire full auto, with only single and burst fire modes being present.
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